Keyphrases
Virtual Reality
86%
Post-stroke
68%
Virtual Environment
48%
Parkinson's Disease
41%
Stroke Rehabilitation
28%
Hand Function
27%
Upper Extremity
26%
Gait
24%
Older Adults
24%
Virtual Reality Exposure Therapy
23%
Video Games
21%
Motor Learning
19%
Virtual Reality System
19%
Telerehabilitation
19%
Rutgers
17%
Congenital muscular Torticollis
15%
Ankle
15%
Apraxia
15%
Chronic Stroke
14%
Interactive Video
13%
Healthy Adults
13%
Chronic Phase
13%
Multiple Sclerosis
12%
Motor Function
12%
Hand Movement
11%
Patients with Parkinson's Disease
11%
Therapist
11%
Hemiparesis
11%
Robotics
11%
Wolf Motor Function Test
11%
Cyberglove
11%
Clinical Practice Guidelines
11%
Jebsen
10%
Stewart Platform
10%
Kinematics
10%
Physical Therapists
9%
Kinect
9%
Older Persons
9%
Direction Selectivity
9%
Training Program
9%
Finger Movement
9%
Upper Extremity Function
9%
Quality of Life
8%
Limb Apraxia
8%
Physical Therapy
8%
Hand Rehabilitation
8%
Ethical Issues
8%
Complex Walking
8%
Submovements
7%
Ethical Decision Making
7%
Moving Element
7%
System Use
7%
Energy Expenditure
7%
Cortical Excitability
7%
Motor Task
7%
Berg Balance Scale
7%
Motor Imagery
7%
Motor Cortex
7%
Subacute Stroke
7%
Thumb
7%
Healthcare Professionals
7%
Able-bodied
7%
Exercise System
7%
Finger Strength
7%
Tremor
6%
Disease Impact
6%
Virtual Reality Games
6%
Evidence-based Practice
6%
6-minute Walk Test (6MWT)
6%
Cognitive Function
6%
Persons with Stroke
6%
Cochrane Review
6%
Gait Speed
6%
Haptic Sensation
6%
Cerebral Palsy children
6%
Sensorimotor Impairments
6%
Interlimb Coupling
6%
Integrated Motor
6%
Traumatic Brain Injury
6%
School-age children
6%
Physical Therapy Management
6%
Gait Training
6%
Pilot Randomized Controlled Trial
6%
Brain Waves
6%
Advanced Parkinson's Disease
6%
Recovery-oriented
6%
Standard of Care
6%
Cerebral Palsy
6%
Subthalamic nucleus Deep Brain Stimulation (STN-DBS)
6%
Spectral Analysis
6%
Collegiate Athletes
6%
Virtual Reality Technology
6%
Platform Mobility
6%
Haptic Glove
6%
Ataxia
6%
Corticomuscular
6%
Motor Severity
6%
Prehension
6%
Left Hemisphere
6%
Complementary Therapies
6%
Inertial Data
6%
Distance Walked
6%
Activities of Daily Living
5%
Verbal Command
5%
Joint Coordination
5%
Neurological Impairment
5%
Lower Extremity Training
5%
Healthy Individuals
5%
Dynamic Gait Index
5%
Lower Extremity
5%
Adaptation
5%
Visual Feedback
5%
Multidisciplinary Team
5%
Haptic Interfaces
5%
Huntington's Disease
5%
Nintendo Wii
5%
Clinical Practice
5%
Wrist
5%
Functional Outcome
5%
Virtual Simulation
5%
Motor Recovery
5%
Normative Data
5%
Brief Ataxia Rating Scale
5%
Clinical Management
5%
Visual Cues
5%
Confidence Interval
5%
Fall Risk
5%
Specific Parameters
5%
Wii Fit
5%
Functional Ambulation Category
5%
Stroke Patients
5%
Auditory Cueing
5%
Exercise Intensity
5%
Schoolchildren
5%
Clinical Measures
5%
Randomized Clinical Trial
5%
Finger Flexion
5%
Nursing and Health Professions
Rehabilitation Engineering
100%
Virtual Reality
65%
Physiotherapy
55%
Physiotherapist
50%
Telerehabilitation
35%
Clinician
30%
Practice Guideline
29%
Parkinson's Disease
28%
Walking Speed
27%
Torticollis
25%
Stroke Rehabilitation
24%
Hemiparesis
20%
Robotics
20%
Motion Analysis System
17%
Motor Function Test
16%
Multiple Sclerosis
15%
Cross-Sectional Study
15%
Symptom
15%
Systematic Review
15%
Correlation Coefficient
15%
Athletes
14%
Mobilization
14%
Health Care Personnel
13%
Cerebral Palsy
13%
Patient Care
13%
Health Care Quality
12%
Walk Test
12%
Functional Status
12%
Physician
11%
Berg Balance Scale
11%
Six Minute Walk Test
10%
Adverse Event
10%
Clinical Decision Making
10%
Self-Efficacy
10%
Low Back Pain
10%
Dynamic Gait Index
9%
Confidence Interval
9%
Pilot Study
9%
Human Immunodeficiency Virus
9%
Accelerometer
8%
Treatment Outcome
8%
Body Mass
8%
Prevalence
8%
Quality of Life
8%
Disease
8%
Interrater Reliability
7%
Clinical Audit
7%
Meta Analysis
7%
Clinical Practice
7%
Robotic Exoskeleton
7%
Post Hoc Analysis
6%
Client
6%
Wearables
6%
Yoga
6%
Online Analysis
6%
Scoliosis
6%
Myofascial Pain
6%
Physiotherapy Practice
5%
Perceived Exertion
5%
Computer
5%
Pressure Pain Threshold
5%
Student T Test
5%
Medicine and Dentistry
Apoplexy
76%
Rehabilitation Engineering
54%
Upper Limb
48%
Telerehabilitation
38%
Motor Performance
24%
Stroke Rehabilitation
22%
Parkinson's Disease
20%
Symptom
16%
Physiotherapy
15%
Arm
15%
Quality of Life
13%
Activities of Daily Living
13%
Adverse Event
12%
Physical Activity
11%
Clinician
11%
Finger
11%
Spastic Diplegia
10%
Randomized Controlled Trial
9%
Athletes
9%
Excitability
8%
Brain Injury
8%
Spinal Cord Injury
7%
Hand Function
7%
Walking Speed
7%
Hemiparesis
7%
Repetitive Transcranial Magnetic Stimulation
7%
Cross Sectional Study
7%
Cognition
7%
Mobilization
7%
Prevalence
7%
Accelerometer
7%
COVID-19
7%
Limb
6%
Dyskinesia
6%
Wearable Sensor
6%
Human Immunodeficiency Virus
6%
Torticollis
6%
Severe Acute Respiratory Syndrome Coronavirus 2
6%
Knee
6%
Motor Learning
5%
Motor Evoked Potential
5%
Disease
5%
Functional Limitation
5%