Keyphrases
Game-based Learning
100%
Behavior Change
66%
Educational Games
66%
Health Concepts
50%
Games in Education
50%
Design Principles
50%
Self-care
50%
Self-management
50%
Affective Interfaces
50%
Decision Aid
50%
Consumer Informatics
50%
Informatic Tools
50%
Mobile-based
50%
Health Informatics
50%
Point-of-care
50%
User Expectations
50%
Health Websites
50%
Minority Students
50%
Informatics
50%
Electronic Learning
50%
Minority Experience
50%
Game Technology
50%
Patient-centered
49%
Website Design Quality
33%
User Feedback
33%
Patient Comprehension
33%
Cardiovascular Disease
33%
Health Information
33%
Game-based Learning Environment
33%
Online Health Information
33%
Behavioral Risk Factors
33%
Repurposing
25%
South Africa
25%
World Countries
25%
United States
25%
Spain
25%
Canada
25%
China-Africa
25%
Norway
25%
Entertainment
25%
Philippines
25%
Affective State
20%
User Interface
20%
Learning Program
20%
Interface Design
20%
Risk Readiness
16%
U.S. Treasury
16%
Public Interest
16%
Risk Reduction
16%
Design Elements
16%
Computer Science
game based learning
100%
Educational Game
62%
User Expectation
50%
Health Information
50%
User Privacy
50%
Behavioral Change
50%
Mobile App
50%
Mobile App Developer
50%
Decision Supports
50%
Healthcare Professional
50%
Paradigm Shift
50%
Mobile Device
50%
Electronic Learning
50%
User Interface
30%
Interface Design
20%
Decision-Making
12%
Desirable Property
12%
Learning Style
12%
Information Processing
12%
Instructional Designs
12%
Multimedia
12%
Biggest Challenge
12%
Deep Learning Method
12%
Interface Designer
10%
Electronic Technology
10%
Health Care
10%
e-learning environment
10%
Business Application
10%
Health Condition
8%
Online Resource
8%
Treatment Regimen
8%
Healthcare Information
8%
Ergonomics
8%