A combustion-based technique for fire animation and visualization

Kyungha Min, Dimitris Metaxas

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

In this paper, we present a new fire animation and visualization scheme. The most difficult problem in creating fire animation is how to simulate the mechanism of emitting the light and heat of fire. We attack the difficulty by presenting a simulation scheme for the combustion process in voxelized space where the numerical solution of the classical fluid equations is implemented. Therefore, the combustion process is simulated at each voxel and the amount of heat generated at the voxel is estimated. The generated heat will increase the temperature at the voxel, which results in the increase of the turbulent motion of fire. We also propose a visualization scheme that is based on a photon mapping algorithm in order to render fire and various lighting effects of fire to the environments.

Original languageEnglish (US)
Pages (from-to)679-687
Number of pages9
JournalVisual Computer
Volume23
Issue number9-11
DOIs
StatePublished - Sep 2007

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

Keywords

  • Fire
  • Fluid simulation
  • Natural phenomena
  • Photon mapping

Fingerprint

Dive into the research topics of 'A combustion-based technique for fire animation and visualization'. Together they form a unique fingerprint.

Cite this