TY - GEN
T1 - A tight characterization of strategic games with a unique equlibrium
AU - Ganchev, Antoniy
AU - Narayanan, Lata
AU - Shende, Sunil
PY - 2009
Y1 - 2009
N2 - Media access protocols in wireless networks require each contending node to wait for a backoff time chosen randomly from a fixed range, before attempting to transmit on a shared channel. However, nodes acting in their own selfish interest may not follow the protocol. In this paper, we use a game-theoretic approach to study how nodes might be induced to adhere to the protocol. In particular, a static version of the problem is modeled as a strategic game played by noncooperating, rational players (the nodes). A strategy for a player corresponds to a backoff value in the medium access protocol. We are interested in designing a game which exhibits a unique Nash equilibrium corresponding to a pre-specified full-support distribution profile. In the context of the media access problem, the equilibrium of the game would correspond to nodes following the protocol, viz. choosing backoff times randomly from a given range of values according to the prespecified distribution. Building on results described in earlier work, we identify the exact relationship that must hold between the cardinalities of the players' action sets that would make it possible to design such a game.
AB - Media access protocols in wireless networks require each contending node to wait for a backoff time chosen randomly from a fixed range, before attempting to transmit on a shared channel. However, nodes acting in their own selfish interest may not follow the protocol. In this paper, we use a game-theoretic approach to study how nodes might be induced to adhere to the protocol. In particular, a static version of the problem is modeled as a strategic game played by noncooperating, rational players (the nodes). A strategy for a player corresponds to a backoff value in the medium access protocol. We are interested in designing a game which exhibits a unique Nash equilibrium corresponding to a pre-specified full-support distribution profile. In the context of the media access problem, the equilibrium of the game would correspond to nodes following the protocol, viz. choosing backoff times randomly from a given range of values according to the prespecified distribution. Building on results described in earlier work, we identify the exact relationship that must hold between the cardinalities of the players' action sets that would make it possible to design such a game.
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U2 - 10.1109/GAMENETS.2009.5137422
DO - 10.1109/GAMENETS.2009.5137422
M3 - Conference contribution
AN - SCOPUS:70349994416
SN - 9781424441778
T3 - Proceedings of the 2009 International Conference on Game Theory for Networks, GameNets '09
SP - 366
EP - 373
BT - Proceedings of the 2009 International Conference on Game Theory for Networks, GameNets '09
T2 - 2009 International Conference on Game Theory for Networks, GameNets '09
Y2 - 13 May 2009 through 15 May 2009
ER -