@inproceedings{177ddf9b0fac4eae869837413f6528e5,
title = "ACCLMesh: Curvature-based navigation mesh generation",
abstract = "We propose a method to robustly and efficiently compute a navigation mesh for arbitrary and dynamic 3D environments based on curvature. This method addresses a number of known limitations in state-of-the-art techniques to produce navigation meshes that are tightly coupled to the original geometry, incorporate geometric details that are crucial for movement decisions and robustly handle complex surfaces. We integrate the method into a standard navigation and collision-avoidance system to simulate thousands of agents on complex 3D surfaces in real-time.",
keywords = "Crowd simulation, Curvature, Navigation mesh",
author = "Glen Berseth and Mubbasir Kapadia and Petros Faloutsos",
note = "Publisher Copyright: {\textcopyright} 2015 ACM.; 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015 ; Conference date: 16-11-2015 Through 18-11-2015",
year = "2015",
month = nov,
day = "16",
doi = "10.1145/2822013.2822043",
language = "English (US)",
series = "Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015",
publisher = "Association for Computing Machinery, Inc",
pages = "97--102",
booktitle = "Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, MIG 2015",
}