Abstract
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. The animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. The navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character's animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
Original language | English (US) |
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Article number | 6654163 |
Pages (from-to) | 1035-1047 |
Number of pages | 13 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 20 |
Issue number | 7 |
DOIs | |
State | Published - Jul 2014 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
Keywords
- Computer graphics
- animation
- character behavior
- virtual humans