TY - GEN
T1 - ADAPT
T2 - 17th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2013
AU - Shoulson, Alexander
AU - Marshak, Nathan
AU - Kapadia, Mubbasir
AU - Badler, Norman I.
PY - 2013/3/21
Y1 - 2013/3/21
N2 - We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. Our animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. Additionally, our navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character's animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
AB - We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. Our animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. Additionally, our navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character's animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
KW - Behavior authoring
KW - Character animation
KW - Crowd simulation
KW - Virtual humans
UR - http://www.scopus.com/inward/record.url?scp=84875884567&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84875884567&partnerID=8YFLogxK
U2 - 10.1145/2448196.2448198
DO - 10.1145/2448196.2448198
M3 - Conference contribution
AN - SCOPUS:84875884567
SN - 9781450319560
T3 - Proceedings of the Symposium on Interactive 3D Graphics
SP - 9
EP - 18
BT - Proceedings - I3D 2013
Y2 - 21 March 2013 through 23 March 2013
ER -