An event-centric approach to authoring stories in crowds

  • Mubbasir Kapadia
  • , Alexander Shoulson
  • , Cyril Steimer
  • , Samuel Oberholzer
  • , Robert W. Sumner
  • , Markus Gross

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans. With an intuitive drag-and-drop interface, our system enables an untrained author to assemble story arcs in terms of narrative events that seamlessly control either principal characters or choreographed heterogeneous crowds within the same conceptual structure. Smart Crowds allow groups of characters to be dynamically assembled and scheduled with ambient activities, while also permitting individual characters to be selected from the crowd and featured more prominently as an individual in a story with more sophisticated behavior. Our system runs in real-time at interactive rates with no pause or costly pre-computation step between creating a story and simulating it, making this approach ideal for storyboarding or previsualization of narrative sequences.

Original languageEnglish (US)
Title of host publicationProceedings - Motion in Games 2016
Subtitle of host publication9th International Conference on Motion in Games, MIG 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages15-24
Number of pages10
ISBN (Electronic)9781450345927
DOIs
StatePublished - Oct 10 2016
Event9th International Conference on Motion in Games, MIG 2016 - San Francisco, United States
Duration: Oct 10 2016Oct 12 2016

Publication series

NameProceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016

Other

Other9th International Conference on Motion in Games, MIG 2016
Country/TerritoryUnited States
CitySan Francisco
Period10/10/1610/12/16

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Keywords

  • Crowd animation
  • Crowd authoring

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