TY - GEN
T1 - An Interactive Virtual Training (IVT) simulation for early career teachers to practice in 3D classrooms with student avatars
AU - Delamarre, A.
AU - Buche, C.
AU - Polceanu, M.
AU - Lunn, S.
AU - Ruiz, G.
AU - Bolivar, S.
AU - Shernoff, E.
AU - Lisetti, C.
N1 - Publisher Copyright:
Copyright © 2017, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2017
Y1 - 2017
N2 - Interactive Virtual Training (IVT) is a web-based interactive simulation system created to help early career teachers working in high-poverty schools learn effective classroom management skills. IVT simulates disruptive students' behavior (aggressive, off-task, non-compliant), as defined in vignettes developed by pedagogical experts on our team. These simulations enable early career teachers to hone their classroom management skills before they start teaching in real classrooms. In the simulation, users will interact with thirty (30) realistic diverse virtual three-dimensional (3D) "practice" students, which are situated in two (2) realistic virtual 3D classrooms. We describe IVT: (1) requirements and process mechanisms, (2) the IVT simulation of the vignettes depicting students' behaviors, (3) 3D virtual classrooms and characters, (4) website main functionalities, and (5) contributions and challenges.
AB - Interactive Virtual Training (IVT) is a web-based interactive simulation system created to help early career teachers working in high-poverty schools learn effective classroom management skills. IVT simulates disruptive students' behavior (aggressive, off-task, non-compliant), as defined in vignettes developed by pedagogical experts on our team. These simulations enable early career teachers to hone their classroom management skills before they start teaching in real classrooms. In the simulation, users will interact with thirty (30) realistic diverse virtual three-dimensional (3D) "practice" students, which are situated in two (2) realistic virtual 3D classrooms. We describe IVT: (1) requirements and process mechanisms, (2) the IVT simulation of the vignettes depicting students' behaviors, (3) 3D virtual classrooms and characters, (4) website main functionalities, and (5) contributions and challenges.
UR - https://www.scopus.com/pages/publications/85029547276
UR - https://www.scopus.com/pages/publications/85029547276#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:85029547276
T3 - FLAIRS 2017 - Proceedings of the 30th International Florida Artificial Intelligence Research Society Conference
SP - 400
EP - 403
BT - FLAIRS 2017 - Proceedings of the 30th International Florida Artificial Intelligence Research Society Conference
A2 - Rus, Vasile
A2 - Markov, Zdravko
PB - AAAI press
T2 - 30th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2017
Y2 - 22 May 2017 through 24 May 2017
ER -