Abstract
Artificial intelligence researchers and artists have trained machines and generative processes to produce visually interesting and novel works, thereby devising machinic means of creativity. At Artrendex, Playform was developed as an easy-to-use programme specifically to be used by a broad range of artists, from beginners to those with advanced technical skills. This essay focuses on the motivations behind the development of Playform and the early reception and use of it by some artists. Our aim is to better understand both human and machine-based creativity at their intersection in an art-generating system such as Playform.
Translated title of the contribution | Artists, artificial intelligence and machine-based creativity in playform |
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Original language | Spanish |
Pages (from-to) | 1-8 |
Number of pages | 8 |
Journal | Artnodes |
Volume | 2020 |
Issue number | 26 |
DOIs | |
State | Published - 2020 |
All Science Journal Classification (ASJC) codes
- Cultural Studies
- Visual Arts and Performing Arts
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
- Literature and Literary Theory
Keywords
- Artificial intelligence
- Creativity
- Generative art
- Playform