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Behavior authoring for crowd simulations

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However, it remains a considerable challenge to automatically generate complicated interactions between multiple actors in a customizable way with minimal user specification.

Original languageEnglish (US)
Title of host publicationSymposium on Interactive 3D Graphics and Games, I3D'11
Pages199
Number of pages1
DOIs
StatePublished - 2011
Externally publishedYes
Event2011 15th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D'11 - San Francisco, CA, United States
Duration: Feb 18 2011Feb 20 2011

Publication series

NameProceedings of the Symposium on Interactive 3D Graphics

Other

Other2011 15th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D'11
Country/TerritoryUnited States
CitySan Francisco, CA
Period2/18/112/20/11

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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