TY - JOUR
T1 - Benefits of a STEAM collaboration in Newark, New Jersey
T2 - Volcano simulation through a glass-making experience
AU - Gates, Alexander E.
N1 - Funding Information:
Funding for this project was provided by National Science Foundation Grant No. OEDG-0703673 and by general support from the ExxonMobil Foundation. The images of students were supplied by GlassRoots and Small Forest Photography and are credited herein.
Publisher Copyright:
© 2017 National Association of Geoscience Teachers.
PY - 2017/2
Y1 - 2017/2
N2 - A simulated physical model of volcanic processes using a glass art studio greatly enhanced enthusiasm and learning among urban, middle- to high-school aged, largely underrepresented minority students in Newark, New Jersey. The collaboration of a geoscience department with a glass art studio to create a science, technology, engineering, arts, and mathematics (STEAM) educational experience increased strong interest in learning about volcanoes by 40.7% and learning of volcanic concepts by up to 92% across four major topic areas. In particular, using hands-on, interactive experiences, activities effectively informed and enthused students about the heat of a volcano and lava, lava flows and the dangers they pose, forms of falling volcanic bombs, volatiles in lava, and interaction of lava with water. Teachers found that students remained highly motivated by the experience even after their return to school. The Glass Volcano Experience has the potential to constitute a critical incident in encouraging students to pursue geoscience as an interest and/or profession. Such innovative collaborations of unlikely partners has the potential of creating new and innovative learning experiences for urban students who might not otherwise have the opportunity to witness geologic phenomena in situ.
AB - A simulated physical model of volcanic processes using a glass art studio greatly enhanced enthusiasm and learning among urban, middle- to high-school aged, largely underrepresented minority students in Newark, New Jersey. The collaboration of a geoscience department with a glass art studio to create a science, technology, engineering, arts, and mathematics (STEAM) educational experience increased strong interest in learning about volcanoes by 40.7% and learning of volcanic concepts by up to 92% across four major topic areas. In particular, using hands-on, interactive experiences, activities effectively informed and enthused students about the heat of a volcano and lava, lava flows and the dangers they pose, forms of falling volcanic bombs, volatiles in lava, and interaction of lava with water. Teachers found that students remained highly motivated by the experience even after their return to school. The Glass Volcano Experience has the potential to constitute a critical incident in encouraging students to pursue geoscience as an interest and/or profession. Such innovative collaborations of unlikely partners has the potential of creating new and innovative learning experiences for urban students who might not otherwise have the opportunity to witness geologic phenomena in situ.
KW - Analog models
KW - STEAM education
KW - Urban youth
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U2 - 10.5408/16-188.1
DO - 10.5408/16-188.1
M3 - Article
AN - SCOPUS:85016111137
SN - 1089-9995
VL - 65
SP - 4
EP - 11
JO - Journal of Geoscience Education
JF - Journal of Geoscience Education
IS - 1
ER -