Changes in middle school students' six contemporary learning abilities (6-CLAs) through project-based design of web-games and social media use

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Abstract

This poster presents findings on student development of contemporary learning abilities among 14 middle school students enrolled in a year-long elective game design class. The study measures students' change in attitudes towards the activities in which they participate, through their responses to a self-report survey of frequency, motivation, and self-reported knowledge. T-test statistics were used to analyze pre- and post-program differences, resulting in several statistically significant increases. The program and its outcomes have implications for digital literacy learning interventions that can be implemented in formal and informal learning environments with youth.

Original languageEnglish (US)
JournalProceedings of the ASIST Annual Meeting
Volume47
DOIs
StatePublished - Nov 1 2010

All Science Journal Classification (ASJC) codes

  • Information Systems
  • Library and Information Sciences

Keywords

  • Digital & information literacy
  • Games
  • Social media
  • Wikis

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