TY - GEN
T1 - Cloud4Home - Enhancing data services with @ home clouds
AU - Kannan, Sudarsun
AU - Gavrilovska, Ada
AU - Schwan, Karsten
PY - 2011
Y1 - 2011
N2 - Mobile devices, netbooks and laptops, and powerful home PCs are creating ever-growing computational capacity at the periphery of the Internet, and this capacity is supporting an increasingly rich set of services, including media-rich entertainment and social networks, gaming, home security applications, flexible data access and storage, and others. Such'at the edge'capacity raises the question, however, about how to combine it with the capabilities present in the cloud computing infrastructures residing in datacenter systems and reachable via the Internet. The Cloud4Home project and approach presented in this paper addresses this topic, by enabling and exploring the aggregate use of @home and @datacenter computational and storage capabilities. Cloud4Home uses virtualization technologies to create content storage, access, and sharing services that are fungible both in terms of where stored objects are located and in terms of where they are manipulated. In this fashion, data services can provide low latency response to @home events as well as high throughput response when the higher and less predictable latencies of datacenter access can be tolerated. Cloud4Home is implemented with the Xen open source hypervisors for standard x86-based mobile to server platforms, and is evaluated using sample applications based on home security and video conversion services.
AB - Mobile devices, netbooks and laptops, and powerful home PCs are creating ever-growing computational capacity at the periphery of the Internet, and this capacity is supporting an increasingly rich set of services, including media-rich entertainment and social networks, gaming, home security applications, flexible data access and storage, and others. Such'at the edge'capacity raises the question, however, about how to combine it with the capabilities present in the cloud computing infrastructures residing in datacenter systems and reachable via the Internet. The Cloud4Home project and approach presented in this paper addresses this topic, by enabling and exploring the aggregate use of @home and @datacenter computational and storage capabilities. Cloud4Home uses virtualization technologies to create content storage, access, and sharing services that are fungible both in terms of where stored objects are located and in terms of where they are manipulated. In this fashion, data services can provide low latency response to @home events as well as high throughput response when the higher and less predictable latencies of datacenter access can be tolerated. Cloud4Home is implemented with the Xen open source hypervisors for standard x86-based mobile to server platforms, and is evaluated using sample applications based on home security and video conversion services.
KW - @ home services
KW - Distributed hash table
KW - Hand-held platforms
KW - Objects
KW - Public cloud
KW - Virtualization
UR - http://www.scopus.com/inward/record.url?scp=80051908208&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=80051908208&partnerID=8YFLogxK
U2 - 10.1109/ICDCS.2011.74
DO - 10.1109/ICDCS.2011.74
M3 - Conference contribution
AN - SCOPUS:80051908208
SN - 9780769543642
T3 - Proceedings - International Conference on Distributed Computing Systems
SP - 539
EP - 548
BT - Proceedings - 31st International Conference on Distributed Computing Systems, ICDCS 2011
T2 - 31st International Conference on Distributed Computing Systems, ICDCS 2011
Y2 - 20 June 2011 through 24 July 2011
ER -