Deep Integration of Physical Humanoid Control and Crowd Navigation

Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Many multi-agent navigation approaches make use of simplified representations such as a disk. These simplifications allow for fast simulation of thousands of agents but limit the simulation accuracy and fidelity. In this paper, we propose a fully integrated physical character control and multi-agent navigation method. In place of sample complex online planning methods, we extend the use of recent deep reinforcement learning techniques. This extension improves on multi-agent navigation models and simulated humanoids by combining Multi-Agent and Hierarchical Reinforcement Learning. We train a single short term goal-conditioned low-level policy to provide directed walking behaviour. This task-agnostic controller can be shared by higher-level policies that perform longer-term planning. The proposed approach produces reciprocal collision avoidance, robust navigation, and emergent crowd behaviours. Furthermore, it offers several key affordances not previously possible in multi-agent navigation including tunable character morphology and physically accurate interactions with agents and the environment. Our results show that the proposed method outperforms prior methods across environments and tasks, as well as, performing well in terms of zero-shot generalization over different numbers of agents and computation time.

Original languageEnglish (US)
Title of host publicationProceedings - MIG 2020
Subtitle of host publication13th ACM SIGGRAPH Conference on Motion, Interaction, and Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450381710
DOIs
StatePublished - Oct 16 2020
Event13th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2020 - Virtual, Online, United States
Duration: Oct 16 2020Oct 18 2020

Publication series

NameProceedings - MIG 2020: 13th ACM SIGGRAPH Conference on Motion, Interaction, and Games

Conference

Conference13th ACM SIGGRAPH Conference on Motion, Interaction, and Games, MIG 2020
Country/TerritoryUnited States
CityVirtual, Online
Period10/16/2010/18/20

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

Keywords

  • Crowd Simulation
  • Multi-Agent Learning
  • Physics-based Simulation

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