Developing virtual and augmented reality applications for science, technology, engineering and math education

Christopher L. Hemme, Rachel Carley, Arielle Norton, Moez Ghumman, Hannah Nguyen, Ryan Ivone, Jyothi U. Menon, Jie Shen, Matthew Bertin, Roberta King, Elizabeth Leibovitz, Roy Bergstrom, Bongsup Cho

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

The Rhode Island IDeA Network of Biomedical Research Excellence Molecular Informatics Core at the University of Rhode Island Information Technology Services Innovative Learning Technologies developed virtual and augmented reality applications to teach concepts in biomedical science, including pharmacology, medicinal chemistry, cell culture and nanotechnology. The apps were developed as full virtual reality/augmented reality and 3D gaming versions, which do not require virtual reality headsets. Development challenges included creating intuitive user interfaces, text-to-voice functionality, visualization of molecules and implementing complex science concepts. In-app quizzes are used to assess the user’s understanding of topics, and user feedback was collected for several apps to improve the experience. The apps were positively reviewed by users and are being implemented into the curriculum at the University of Rhode Island.

Original languageEnglish (US)
Pages (from-to)343-352
Number of pages10
JournalBioTechniques
Volume75
Issue number1
DOIs
StatePublished - May 1 2023
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Biotechnology
  • General Biochemistry, Genetics and Molecular Biology

Keywords

  • STEM education
  • augmented reality
  • biomedical sciences
  • pharmaceutical sciences
  • virtual reality

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