Abstract
A virtual model of a knee joint with muscles, ligaments and bones has been developed. This model includes realistic 3-D surface deformation and tissue stiffnesses. Tissue and bone deformation (palpation) produces real time force feedback to the user hand wearing a DataGlove and Rutgers Master. Collision detection algorithms determine when and where the virtual hand palpates the surface model. This user interaction with the muscles and bones of a human knee model may be used as a training and planning tool for knee surgery.
Original language | English (US) |
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Pages (from-to) | 321-333 |
Number of pages | 13 |
Journal | Artificial Intelligence In Medicine |
Volume | 6 |
Issue number | 4 |
DOIs | |
State | Published - Aug 1994 |
All Science Journal Classification (ASJC) codes
- Medicine (miscellaneous)
- Artificial Intelligence
Keywords
- Biomechanics
- Bones
- Compliance
- Force feedback
- Knee joint
- Muscles
- Object model
- Simulation
- Virtual Reality