Efficient denting and bending of rigid bodies

Saket Patkar, Mridul Aanjaneya, Minjae Lee, Aric Bartle, Ronald Fedkiw

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

We present a novel method for the efficient denting and bending of rigid bodies without the need for expensive finite element simulations. Denting is achieved by deforming the triangulated surface of the target body based on a dent map computed on-the-fly from the projectile body using a Z-buffer algorithm with varying degrees of smoothing. Our method accounts for the angle of impact, is applicable to arbitrary shapes, readily scales to thousands of rigid bodies, is amenable to artist control, and also works well in combination with prescoring algorithms for fracture. Bending is addressed by augmenting a rigid body with an articulated skeleton which is used to drive skinning weights for the bending deformation. The articulated skeleton is simulated to include the effects of both elasticity and plasticity. Furthermore, we allow joints to be added dynamically so that bending can occur in a non-predetermined way and/or as dictated by the artist. Conversely, we present an articulation condensation method that greatly simplifies large unneeded branches and chains on-the-fly for increased efficiency.

Original languageEnglish (US)
Pages87-96
Number of pages10
StatePublished - Jul 21 2014
Externally publishedYes
Event2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2014 - Copenhagen, Denmark
Duration: Jul 21 2014Jul 23 2014

Other

Other2014 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2014
Country/TerritoryDenmark
CityCopenhagen
Period7/21/147/23/14

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Software
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

Fingerprint

Dive into the research topics of 'Efficient denting and bending of rigid bodies'. Together they form a unique fingerprint.

Cite this