Exchange value as pedagogy in children's leisure: Moral penics in children's culture at century's end

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Abstract

This article examines the relatively recent emergence of a new ethos of acquisition for acquisition's sake in the practices of collecting and trading cards and plush toys purportedly manufactured for children. I analyze public debates surrounding three fads in children's popular culture in the late 1990s: sports "chase" cards, Beanie Baby plush toys and Pokemon trading cards. These crazes take the form of moral panics whereby sacred values are said to be threatened by the trading of these goods because of what they teach. That is, "appropriate" play and use of these goods constitutes an exercise in particular modes of seeing and relating to and in the world.

Original languageEnglish (US)
Pages (from-to)81-98
Number of pages18
JournalLeisure Sciences
Volume23
Issue number2
DOIs
StatePublished - 2001
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Environmental Science (miscellaneous)
  • Sociology and Political Science
  • Tourism, Leisure and Hospitality Management

Keywords

  • Children's consumer culture
  • Children's leisure
  • Consumpion

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