Feature-based surface parameterization and texture mapping

Eugene Zhang, Konstantin Mischaikow, Greg Turk

Research output: Contribution to journalArticlepeer-review

236 Scopus citations

Abstract

Surface parameterization is necessary for many graphics tasks: texture-preserving simplification, remeshing, surface painting, and precomputation of solid textures. The stretch caused by a given parameterization determines the sampling rate on the surface. In this article, we present an automatic parameterization method for segmenting a surface into patches that are then flattened with little stretch. Many objects consist of regions of relatively simple shapes, each of which has a natural parameterization. Based on this observation, we describe a three-stage feature-based patch creation method for manifold surfaces. The first two stages, genus reduction and feature identification, are performed with the help of distance-based surface functions. In the last stage, we create one or two patches for each feature region based on a covariance matrix of the feature's surface points. To reduce stretch during patch unfolding, we notice that stretch is a 2 × 2 tensor, which in ideal situations is the identity. Therefore, we use the Green-Lagrange tensor to measure and to guide the optimization process. Furthermore, we allow the boundary vertices of a patch to be optimized by adding scaffold triangles. We demonstrate our feature-based patch creation and patch unfolding methods for several textured models. Finally, to evaluate the quality of a given parameterization, we describe an image-based error measure that takes into account stretch, seams, smoothness, packing efficiency, and surface visibility.

Original languageEnglish (US)
Pages (from-to)1-27
Number of pages27
JournalACM Transactions on Graphics
Volume24
Issue number1
DOIs
StatePublished - 2005
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

Keywords

  • Segmentation
  • Surface parameterization
  • Texture mapping
  • Topology

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