How game-based learning can effectively engage minority students

Rupanada Misra, Leo Eyombo, Floyd T. Phillips

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

One of the important questions for teachers and education policymakers is how to engage new age learners, especially minority students, in a meaningful way. Game-based learning provides a platform where minority students can be intrinsically motivated to stay focused. The incorporation of multimedia design and instructional design principles in educational games would potentially help learners comprehend the information and engage in deeper learning. The decision-making process in a game-based learning environment is tied to the neural system of information processing. As research studies point out, the reward that the learner gets is, in fact, the stimulus that with desirable properties that drives behavior. Other than that, the effective feedback in the game-based learning environment has a powerful influence on learning.

Original languageEnglish (US)
Title of host publicationResearch Anthology on Developments in Gamification and Game-Based Learning
PublisherIGI Global
Pages1230-1241
Number of pages12
Volume3-4
ISBN (Electronic)9781668437117
ISBN (Print)9781668437100
DOIs
StatePublished - Nov 26 2021

All Science Journal Classification (ASJC) codes

  • General Social Sciences

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