Interview findings on middle schoolers' collaboration in self-organizing game design teams

Rebecca B. Reynolds, Cindy Hmelo-Silver, Lars Sorensen, Cheryl Van Ness

Research output: Contribution to journalConference articlepeer-review

4 Scopus citations


Understanding how younger students can learn to collaborate, and affordances of the learning environment that can effectively support this, are critical questions for knowledge sharing, networking and innovation in education. Exploratory research results on emergent middle schooler collaborative activity in a guided discovery-based learning program are reported. Students in self-organizing game design teams experience certain challenges (e.g., version control), and innovate solutions. Some indicate meta-knowledge development and socialization gains. We conclude with ongoing questions.

Original languageEnglish (US)
Pages (from-to)339-340
Number of pages2
JournalComputer-Supported Collaborative Learning Conference, CSCL
StatePublished - 2013
Event10th International Conference on Computer-Supported Collaborative Learning, CSCL 2013 - Madison, WI, United States
Duration: Jun 15 2013Jun 19 2013

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Education


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