Abstract
Understanding how younger students can learn to collaborate, and affordances of the learning environment that can effectively support this, are critical questions for knowledge sharing, networking and innovation in education. Exploratory research results on emergent middle schooler collaborative activity in a guided discovery-based learning program are reported. Students in self-organizing game design teams experience certain challenges (e.g., version control), and innovate solutions. Some indicate meta-knowledge development and socialization gains. We conclude with ongoing questions.
Original language | English (US) |
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Pages (from-to) | 339-340 |
Number of pages | 2 |
Journal | Computer-Supported Collaborative Learning Conference, CSCL |
Volume | 2 |
State | Published - 2013 |
Event | 10th International Conference on Computer-Supported Collaborative Learning, CSCL 2013 - Madison, WI, United States Duration: Jun 15 2013 → Jun 19 2013 |
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Education