TY - GEN
T1 - Learning nonlinear manifolds of dynamic textures
AU - Awasthi, Ishan
AU - Elgammal, Ahmed
PY - 2006
Y1 - 2006
N2 - Dynamic textures are sequences of images of moving scenes that show stationarity properties in time. Eg: waves, flame, fountain, etc. Recent attempts at generating, potentially, infinitely long sequences model the dynamic texture as a Linear Dynamic System. This assumes a linear correlation in the input sequence. Most real world sequences however, exhibit nonlinear correlation between frames. In this paper, we propose a technique of generating dynamic textures using a low dimension model that preserves the non-linear correlation. We use nonlinear dimensionality reduction to create an embedding of the input sequence. Using this embedding, a nonlinear mapping is learnt from the embedded space into the image input space. Any input is represented by a linear combination of nonlinear bases functions centered along the manifold in the embedded space. A spline is used to move along the input manifold in this embedded space as a similar manifold is created for the output. The nonlinear mapping learnt on the input is used to map this new manifold into a sequence in the image space. Output sequences, thus created, contain images never present in the original sequence and are very realistic.
AB - Dynamic textures are sequences of images of moving scenes that show stationarity properties in time. Eg: waves, flame, fountain, etc. Recent attempts at generating, potentially, infinitely long sequences model the dynamic texture as a Linear Dynamic System. This assumes a linear correlation in the input sequence. Most real world sequences however, exhibit nonlinear correlation between frames. In this paper, we propose a technique of generating dynamic textures using a low dimension model that preserves the non-linear correlation. We use nonlinear dimensionality reduction to create an embedding of the input sequence. Using this embedding, a nonlinear mapping is learnt from the embedded space into the image input space. Any input is represented by a linear combination of nonlinear bases functions centered along the manifold in the embedded space. A spline is used to move along the input manifold in this embedded space as a similar manifold is created for the output. The nonlinear mapping learnt on the input is used to map this new manifold into a sequence in the image space. Output sequences, thus created, contain images never present in the original sequence and are very realistic.
KW - Dynamic texture
KW - Image-based rendering
KW - Non linear manifold learning
KW - Texture
UR - https://www.scopus.com/pages/publications/75649152802
UR - https://www.scopus.com/pages/publications/75649152802#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:75649152802
SN - 9728865406
SN - 9789728865405
T3 - VISAPP 2006 - Proceedings of the 1st International Conference on Computer Vision Theory and Applications
SP - 243
EP - 250
BT - VISAPP 2006 - Proceedings of the 1st International Conference on Computer Vision Theory and Applications
T2 - VISAPP 2006 - 1st International Conference on Computer Vision Theory and Applications
Y2 - 25 February 2006 through 28 February 2006
ER -