Local polygon reduction for voxel-based modeling

Soonkyu Yim, Hae Chang Gea

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In voxel-based modeling systems, shapes of objects are visualized in terms of many tiny polygons. Because these excessive polygons deteriorate the interactive visualization performance, a grid-dependent local polygon reduction method is developed in this paper. Instead of processing the entire polygons altogether in the reduction process, these polygons are divided into many subgroups and reduced separately. This method has the advantages of having faster computational speed and providing local editing functions. The relations of native voxel data and sub-regions for local reduction are discussed. The partial surface editing function is also presented.

Original languageEnglish (US)
Title of host publicationASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2002
Pages597-603
Number of pages7
StatePublished - 2002
EventASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2002 - Montreal, QC, Canada
Duration: Sep 29 2002Oct 2 2002

Publication series

NameASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2002
Volume1

Conference

ConferenceASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2002
Country/TerritoryCanada
CityMontreal, QC
Period9/29/0210/2/02

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Information Systems
  • Mechanical Engineering
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Modeling and Simulation

Keywords

  • Iso-surfaces
  • Polygon reduction
  • Voxel
  • Voxel-based modeling

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