Local polygon reduction for voxel-based modeling

Soonkyu Yim, Hae Chang Gea

Research output: Chapter in Book/Report/Conference proceedingConference contribution


In voxel-based modeling systems, shapes of objects are visualized in terms of many tiny polygons. Because these excessive polygons deteriorate the interactive visualization performance, a grid-dependent local polygon reduction method is developed in this paper. Instead of processing the entire polygons altogether in the reduction process, these polygons are divided into many subgroups and reduced separately. This method has the advantages of having faster computational speed and providing local editing functions. The relations of native voxel data and sub-regions for local reduction are discussed. The partial surface editing function is also presented.

Original languageEnglish (US)
Title of host publicationProceedings of the ASME Design Engineering Technical Conference
PublisherAmerican Society of Mechanical Engineers
Number of pages7
ISBN (Electronic)0791836215
StatePublished - Jan 1 2002
Event22nd Computers and Information in Engineering Conference - Montreal, Que., Canada
Duration: Sep 29 2002Oct 2 2002

Publication series

NameProceedings of the ASME Design Engineering Technical Conference


Other22nd Computers and Information in Engineering Conference
CityMontreal, Que.

All Science Journal Classification (ASJC) codes

  • Modeling and Simulation
  • Mechanical Engineering
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design


  • Iso-surfaces
  • Polygon reduction
  • Voxel
  • Voxel-based modeling


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