The purpose of this qualitative study was to understand the opportunities and desired outcomes of makerspaces in libraries from young people’s perspectives. A total of 21 young people at two library makerspaces were recruited. Data collection methods included field observations, individual interviews, photovoice, and focus groups. Findings showed that young people were driven to participate in makerspace activities for the opportunities to make, to learn, to hang out, and to engage in personal interests. Through makerspace participation, desired outcomes included producing tangible objects, developing STEM (science, technology, engineering, and mathematics) knowledge, gaining real-life skills, preparing for careers, having fun, working in teams, developing friendships, and generating new interests. This study provides a youth-centered understanding of makerspace participation. Practical implications for information professionals working in library makerspaces are included.
All Science Journal Classification (ASJC) codes
- Library and Information Sciences