Message caching for local and global resource optimization in shared virtual environments

Helmuth Trefftz, Ivan Marsic

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

The use of Shared Virtual Environments is growing in areas such as multi-player video games, military and industrial training, and collaborative design and engineering. As a result, different mixes of computing power and graphics capabilities of the participating computers arise naturally as the variety of people/organizations sharing a virtual environment grows. This paper presents an adaptive mechanism to reduce bandwidth usage and to optimize the use of computing resources of heterogeneous computers mixes utilized in a shared virtual environment. The mechanism is based on caching of both outgoing- and incoming-messages. We also report the results of implementing the proposed scheme in a simple shared virtual environment.

Original languageEnglish (US)
Title of host publicationProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2000
PublisherAssociation for Computing Machinery
Pages97-102
Number of pages6
ISBN (Electronic)1581133162
DOIs
StatePublished - Oct 22 2000
Event2000 ACM Symposium on Virtual Reality Software and Technology, VRST 2000 - Seoul, Korea, Republic of
Duration: Oct 22 2000Oct 25 2000

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
VolumePart F129135

Other

Other2000 ACM Symposium on Virtual Reality Software and Technology, VRST 2000
CountryKorea, Republic of
CitySeoul
Period10/22/0010/25/00

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All Science Journal Classification (ASJC) codes

  • Software

Keywords

  • Message caching
  • Networking
  • Shared virtual environments
  • Virtual reality

Cite this

Trefftz, H., & Marsic, I. (2000). Message caching for local and global resource optimization in shared virtual environments. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2000 (pp. 97-102). (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST; Vol. Part F129135). Association for Computing Machinery. https://doi.org/10.1145/502390.502409