Minority experiences and use of games in education around the world

Rupanada Misra, Leo Eyombo, Floyd T. Phillips

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations

Abstract

This chapter provides an overview of minority experience and the development of gaming technology all over the world. The use of gaming for education and entertainment is not limited to the United States, but globally gaming and education is viewed positively. This positive altitude needs to be explored to develop new educative and engaging strategies for minorities. In this chapter, the authors explore the use of gaming technology in other countries of the world. The countries are Canada, Spain, the Philippines, Norway, Korea, China, and South Africa.

Original languageEnglish (US)
Title of host publicationResearch Anthology on Developments in Gamification and Game-Based Learning
PublisherIGI Global
Pages1549-1559
Number of pages11
Volume4-4
ISBN (Electronic)9781668437117
ISBN (Print)9781668437100
DOIs
StatePublished - Nov 26 2021

All Science Journal Classification (ASJC) codes

  • General Social Sciences

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