TY - GEN
T1 - One size does not fit all
T2 - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
AU - Brown, Matthew
AU - Sinha, Arunesh
AU - Schlenker, Aaron
AU - Tambe, Milind
N1 - Publisher Copyright:
© Copyright 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2016
Y1 - 2016
N2 - An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-The-Art optimal approach for large-scale game-Theoretic resource allocation problems.
AB - An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-The-Art optimal approach for large-scale game-Theoretic resource allocation problems.
UR - https://www.scopus.com/pages/publications/85007227673
UR - https://www.scopus.com/pages/publications/85007227673#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:85007227673
T3 - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
SP - 425
EP - 431
BT - 30th AAAI Conference on Artificial Intelligence, AAAI 2016
PB - AAAI press
Y2 - 12 February 2016 through 17 February 2016
ER -