Open Rehab Initiative: Second development iteration

Diogo Freitas, Teresa Paulino, Sergi Bermudez I. Badia, Roberto Llorens, Judith E. Deutsch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A substantial part of rehabilitation tools are developed in the context of research projects, which rarely reach their target audience, in particular clinicians and patients. To address this challenge, the Open Rehab Initiative (ORI) emerged as an international independent online portal with the goal of connecting clinicians, scientists, engineers, game developers, and end-users to interact and share virtual rehabilitation tools. The quality and efficacy of such platform can only be attained iteratively based on a user-centered design approach. This paper describes the design process and features implemented on the second development iteration subsequent to a formative evaluation of the first version of ORI. The main goal of the second iteration was to implement new features and make the platform functional and ready for a second evaluation process with beta testers, which will certainly prompt new features for improvement and will serve as a step toward the final release of the site.

Original languageEnglish (US)
Title of host publication2017 International Conference on Virtual Rehabilitation, ICVR 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509030538
DOIs
StatePublished - Aug 10 2017
Event2017 International Conference on Virtual Rehabilitation, ICVR 2017 - Montreal, Canada
Duration: Jun 19 2017Jun 22 2017

Publication series

NameInternational Conference on Virtual Rehabilitation, ICVR
Volume2017-June
ISSN (Electronic)2331-9569

Other

Other2017 International Conference on Virtual Rehabilitation, ICVR 2017
Country/TerritoryCanada
CityMontreal
Period6/19/176/22/17

All Science Journal Classification (ASJC) codes

  • Electrical and Electronic Engineering
  • Computer Networks and Communications

Keywords

  • iterative design
  • open access
  • rehabilitation
  • serious games
  • user-centered
  • virtual environments
  • web platform

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