Physical and Psychosocial Effects of Wii Fit Exergames Use in Assisted Living Residents: A Pilot Study

Ying Yu Chao, Yvonne K. Scherer, Carolyn A. Montgomery, Yow Wu Wu, Kathleen T. Lucke

Research output: Contribution to journalArticlepeer-review

17 Scopus citations

Abstract

The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p <.01), mobility (p <.01), and depression (p <.05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.

Original languageEnglish (US)
Pages (from-to)589-603
Number of pages15
JournalClinical Nursing Research
Volume24
Issue number6
DOIs
StatePublished - Dec 1 2015

All Science Journal Classification (ASJC) codes

  • Nursing(all)

Keywords

  • exercise
  • exergames
  • older adults
  • self-efficacy theory

Fingerprint Dive into the research topics of 'Physical and Psychosocial Effects of Wii Fit Exergames Use in Assisted Living Residents: A Pilot Study'. Together they form a unique fingerprint.

Cite this