PlayStation 3-based tele-rehabilitation for children with hemiplegia

Meghan Huber, Bryan Rabin, Ciprian Docan, Grigore Burdea, Michelle E. Nwosu, Moustafa Abdelbaky, Meredith R. Golomb

Research output: Chapter in Book/Report/Conference proceedingConference contribution

56 Scopus citations


The convergence of game technology (software and hardware), the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This reduced-cost and patient/therapist familiarity facilitate adoption in clinical practice. This paper presents a PlayStation 3-based hand physical rehabilitation system for children with hemiplegia due to perinatal brain injury (hemiplegic cerebral palsy) or later childhood stroke. Unlike precursor systems aimed at providing hand training for post-stroke adults in a clinical setting, the experimental system described here was developed for in-home tele-rehabilitation on a game console for children and adults with chronic hemiplegia after stroke or other focal brain injury. Significant improvements in Activities of Daily Living function followed three months of training at home on the system. Clinical trials are ongoing at this time.

Original languageEnglish (US)
Title of host publication2008 Virtual Rehabilitation, IWVR
Number of pages8
StatePublished - 2008
Event2008 Virtual Rehabilitation, IWVR - Vancouver, BC, Canada
Duration: Aug 25 2008Aug 27 2008

Publication series

Name2008 Virtual Rehabilitation, IWVR


Other2008 Virtual Rehabilitation, IWVR
CityVancouver, BC

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Human-Computer Interaction
  • Human Factors and Ergonomics


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