TY - GEN
T1 - Recursive dynamics and adaptive control for animating articulated figures
AU - Kokkevis, Evangelos
AU - Metaxas, Dimitris
N1 - Publisher Copyright:
© 1997 by ASME.
PY - 1997
Y1 - 1997
N2 - We present a dynamic system for the guided animation of articulated gures. Based on an ecient forward dynamics sim- ulator, we introduce a robust feedback control scheme and a fast two-stage collision response algorithm. A user of our sys- tem provides kinematic trajectories for selected degrees of free- dom (DOFs) of the gure. The output motion is fully generated using forward dynamics. The specied motion trajectories are the input to a control system which computes the forces and torques that should be exerted to achieve the desired motion. The dynamic controllers, designed based on the Model Reference Adaptive Control paradigm, continuously self-adjust for optimal performance in trajectory following. Moreover, the user is given a handle on the type and speed of reaction of the gure's con- trolled DOFs to sudden changes in their desired motion. The overall goal of our system is to provide a platform for generat- ing and studying realistic, user controlled motion at interactive rates. We require minimal user involvement in specifying non- intuitive parameters.
AB - We present a dynamic system for the guided animation of articulated gures. Based on an ecient forward dynamics sim- ulator, we introduce a robust feedback control scheme and a fast two-stage collision response algorithm. A user of our sys- tem provides kinematic trajectories for selected degrees of free- dom (DOFs) of the gure. The output motion is fully generated using forward dynamics. The specied motion trajectories are the input to a control system which computes the forces and torques that should be exerted to achieve the desired motion. The dynamic controllers, designed based on the Model Reference Adaptive Control paradigm, continuously self-adjust for optimal performance in trajectory following. Moreover, the user is given a handle on the type and speed of reaction of the gure's con- trolled DOFs to sudden changes in their desired motion. The overall goal of our system is to provide a platform for generat- ing and studying realistic, user controlled motion at interactive rates. We require minimal user involvement in specifying non- intuitive parameters.
KW - Animations.
KW - Dynamic simulation
KW - Model reference adaptive control
KW - Recursive dynamics
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=85101994399&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85101994399&partnerID=8YFLogxK
U2 - 10.1115/DETC97/VIB-4203
DO - 10.1115/DETC97/VIB-4203
M3 - Conference contribution
AN - SCOPUS:85101994399
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 16th Biennial Conference on Mechanical Vibration and Noise
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 1997 Design Engineering Technical Conferences, DETC 1997
Y2 - 14 September 1997 through 17 September 1997
ER -