TY - JOUR
T1 - Shadow information spaces
T2 - Combinatorial filters for tracking targets
AU - Yu, Jingjin
AU - Lavalle, Steven M.
N1 - Funding Information:
Manuscript received January 5, 2011; revised June 24, 2011; accepted October 24, 2011. Date of publication December 23, 2011; date of current version April 9, 2012. This paper was recommended for publication by Associate Editor V. Isler and Editor G. Oriolo upon evaluation of the reviewers’ comments. This work was supported in part by National Science Foundation under Grant 0904501 (IIS Robotics) and Grant 1035345 (Cyberphysical Systems), Defense Advanced Research Projects Agency’s Sensors, Topology, and Minimalist Planning under Grant HR0011-05-1-0008, and Multidisciplinary University Research Initiative/Office of Naval Research under Grant N00014-09-1-1052.
PY - 2012/4
Y1 - 2012/4
N2 - This paper introduces and solves a problem of maintaining the distribution of hidden targets that move outside the field of view while a sensor sweep is being performed, resulting in a generalization of the sensing aspect of visibility-based pursuit-evasion games. Our solution first applies information space concepts to significantly reduce the general complexity so that information is processed only when the shadow region (all points invisible to the sensors) changes combinatorially or targets pass in and out of the field of view. The cases of distinguishable, partially distinguishable, and completely indistinguishable targets are handled. Depending on whether the targets move nondeterministically or probabilistically, more specific classes of problems are formulated. For each case, efficient filtering algorithms are introduced, implemented, and demonstrated that provide critical information for tasks such as counting, herding, pursuit evasion, and situational awareness.
AB - This paper introduces and solves a problem of maintaining the distribution of hidden targets that move outside the field of view while a sensor sweep is being performed, resulting in a generalization of the sensing aspect of visibility-based pursuit-evasion games. Our solution first applies information space concepts to significantly reduce the general complexity so that information is processed only when the shadow region (all points invisible to the sensors) changes combinatorially or targets pass in and out of the field of view. The cases of distinguishable, partially distinguishable, and completely indistinguishable targets are handled. Depending on whether the targets move nondeterministically or probabilistically, more specific classes of problems are formulated. For each case, efficient filtering algorithms are introduced, implemented, and demonstrated that provide critical information for tasks such as counting, herding, pursuit evasion, and situational awareness.
KW - Combinatorial filters
KW - integer linear programming
KW - shadow information spaces
KW - target tracking
KW - visibility based pursuit evasion
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U2 - 10.1109/TRO.2011.2174494
DO - 10.1109/TRO.2011.2174494
M3 - Article
AN - SCOPUS:84859740204
SN - 1552-3098
VL - 28
SP - 440
EP - 456
JO - IEEE Transactions on Robotics
JF - IEEE Transactions on Robotics
IS - 2
M1 - 6112246
ER -