TY - GEN
T1 - Stochastic mean payoff games
T2 - 38th International Colloquium on Automata, Languages and Programming, ICALP 2011
AU - Boros, Endre
AU - Elbassioni, Khaled
AU - Fouz, Mahmoud
AU - Gurvich, Vladimir
AU - Makino, Kazuhisa
AU - Manthey, Bodo
N1 - Funding Information:
The first author is grateful for the partial support of the National Science Foundation (CMMI-0856663, “Discrete Moment Problems and Applications”), and the first, second, fourth and fifth authors are thankful to the Mathematisches Forschungsinstitut Oberwolfach for providing a stimulating research environment with an RIP award in March 2010.
PY - 2011
Y1 - 2011
N2 - In this paper, we consider two-player zero-sum stochastic mean payoff games with perfect information modeled by a digraph with black, white, and random vertices. These BWR-games games are polynomially equivalent with the classical Gillette games, which include many well-known subclasses, such as cyclic games, simple stochastic games, stochastic parity games, and Markov decision processes. They can also be used to model parlor games such as Chess or Backgammon. It is a long-standing open question if a polynomial algorithm exists that solves BWR-games. In fact, a pseudo-polynomial algorithm for these games with an arbitrary number of random nodes would already imply their polynomial solvability. Currently, only two classes are known to have such a pseudo-polynomial algorithm: BW-games (the case with no random nodes) and ergodic BWR-games (in which the game's value does not depend on the initial position) with constant number of random nodes. In this paper, we show that the existence of a pseudo-polynomial algorithm for BWR-games with constant number of random vertices implies smoothed polynomial complexity and the existence of absolute and relative polynomial-time approximation schemes. In particular, we obtain smoothed polynomial complexity and derive absolute and relative approximation schemes for BW-games and ergodic BWR-games (assuming a technical requirement about the probabilities at the random nodes).
AB - In this paper, we consider two-player zero-sum stochastic mean payoff games with perfect information modeled by a digraph with black, white, and random vertices. These BWR-games games are polynomially equivalent with the classical Gillette games, which include many well-known subclasses, such as cyclic games, simple stochastic games, stochastic parity games, and Markov decision processes. They can also be used to model parlor games such as Chess or Backgammon. It is a long-standing open question if a polynomial algorithm exists that solves BWR-games. In fact, a pseudo-polynomial algorithm for these games with an arbitrary number of random nodes would already imply their polynomial solvability. Currently, only two classes are known to have such a pseudo-polynomial algorithm: BW-games (the case with no random nodes) and ergodic BWR-games (in which the game's value does not depend on the initial position) with constant number of random nodes. In this paper, we show that the existence of a pseudo-polynomial algorithm for BWR-games with constant number of random vertices implies smoothed polynomial complexity and the existence of absolute and relative polynomial-time approximation schemes. In particular, we obtain smoothed polynomial complexity and derive absolute and relative approximation schemes for BW-games and ergodic BWR-games (assuming a technical requirement about the probabilities at the random nodes).
UR - https://www.scopus.com/pages/publications/79959964495
UR - https://www.scopus.com/pages/publications/79959964495#tab=citedBy
U2 - 10.1007/978-3-642-22006-7_13
DO - 10.1007/978-3-642-22006-7_13
M3 - Conference contribution
AN - SCOPUS:79959964495
SN - 9783642220050
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 147
EP - 158
BT - Automata, Languages and Programming - 38th International Colloquium, ICALP 2011, Proceedings
Y2 - 4 July 2011 through 8 July 2011
ER -