Abstract
We present some conceptual aspects related to the human versus machine decision/action process. Robotic interactive games are an extension of computer games, since playing parts are moved by robot arms. We see interactive games as tools to teach intelligent robotics in the laboratory and exemplify this concept through a game of Tic-Tac-Toe. Advantages result from low budget versus project complexity, economy of scale, high student motivation, and feasibility in a limited time (one semester).
Original language | English (US) |
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Pages | 663-666 |
Number of pages | 4 |
State | Published - 1989 |
Event | Proceedings of the 1989 ASME International Computers in Engineering Conference and Exposition - Anheim, CA, USA Duration: Jul 30 1989 → Aug 3 1989 |
Other
Other | Proceedings of the 1989 ASME International Computers in Engineering Conference and Exposition |
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City | Anheim, CA, USA |
Period | 7/30/89 → 8/3/89 |
All Science Journal Classification (ASJC) codes
- General Engineering