Teaching intelligent robotics through interactive games

G. C. Burdea

Research output: Contribution to conferencePaperpeer-review

Abstract

We present some conceptual aspects related to the human versus machine decision/action process. Robotic interactive games are an extension of computer games, since playing parts are moved by robot arms. We see interactive games as tools to teach intelligent robotics in the laboratory and exemplify this concept through a game of Tic-Tac-Toe. Advantages result from low budget versus project complexity, economy of scale, high student motivation, and feasibility in a limited time (one semester).

Original languageEnglish (US)
Pages663-666
Number of pages4
StatePublished - 1989
EventProceedings of the 1989 ASME International Computers in Engineering Conference and Exposition - Anheim, CA, USA
Duration: Jul 30 1989Aug 3 1989

Other

OtherProceedings of the 1989 ASME International Computers in Engineering Conference and Exposition
CityAnheim, CA, USA
Period7/30/898/3/89

All Science Journal Classification (ASJC) codes

  • General Engineering

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