Telling stories: Historical narratives in virtual reality

Roger Louis Martínez-Dávila, Paddington Hodza, Mubbasir Kapadia, Sean T. Perrone, Christoph Hölscher, Victor R. Schinazi

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter examines one specific digital story from Virtual Plasencia, an interactive model of a Spanish medieval city, titled "‘La Mota’: A Christian Assumes Ownership over Jewish Homes, circa 1416,” for which we have developed historically-accurate avatars that move beyond text and provide users with a more comprehensive approach for learning by experiencing a tangible period of medieval history. The story recounts why and how a Jewish neighborhood came into existence, what transpired during its less than one hundred year existence, and why it was displaced. This 3D avatar-inhabited narrative consequently tells a more complex story of inter-religious relations during a time of increasing anti-Jewish/Muslim animosity in Castile that culminated in the expulsions of Jews (1492) and Muslims (1502).

Original languageEnglish (US)
Title of host publicationThe Routledge Research Companion to Digital Medieval Literature
PublisherTaylor and Francis
Pages107-130
Number of pages24
ISBN (Electronic)9781317444770
ISBN (Print)9781138905047
DOIs
StatePublished - Jan 1 2017

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All Science Journal Classification (ASJC) codes

  • Arts and Humanities(all)

Cite this

Martínez-Dávila, R. L., Hodza, P., Kapadia, M., Perrone, S. T., Hölscher, C., & Schinazi, V. R. (2017). Telling stories: Historical narratives in virtual reality. In The Routledge Research Companion to Digital Medieval Literature (pp. 107-130). Taylor and Francis. https://doi.org/10.4324/9781315696041