The Hunger Chain: A competitive simulation for teaching supply chain management

Ju Myung Song, Arim Park, Yao Zhao

Research output: Contribution to journalArticlepeer-review

Abstract

Shortage gaming, supply chain competition, and supply rationing are important and timely topics in operations management and supply chain management curricula. We introduce an online instructional game, the Hunger Chain, that provides an action-based, competitive simulation for engagement of students in experiential learning of these topics. We discuss how instructors can use the game to stimulate students’ learning about panic orders and hoarding (shortage gaming), decision dependencies (supply chain competition), and efficient and/or fair allocation of limited supplies (supply rationing). A comparison of test results from students who played the game to those from a control group showed significantly improved learning outcomes. In addition, sentiment analysis of student feedback was overwhelmingly positive.

Original languageEnglish (US)
Pages (from-to)204-213
Number of pages10
JournalDecision Sciences Journal of Innovative Education
Volume19
Issue number3
DOIs
StatePublished - Jul 2021
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Business, Management and Accounting (miscellaneous)
  • Education
  • Decision Sciences (miscellaneous)

Keywords

  • Active Learning
  • and Supply Chain Competition
  • Instructional Simulation
  • Online Games
  • Rationing
  • Shortage Gaming

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