TY - GEN
T1 - Watch out! A framework for evaluating steering behaviors
AU - Singh, Shawn
AU - Naik, Mishali
AU - Kapadia, Mubbasir
AU - Faloutsos, Petros
AU - Reinman, Glenn
PY - 2008
Y1 - 2008
N2 - Interactive virtual worlds feature dynamic characters that must navigate through a variety of landscapes populated with various obstacles and other agents. The process of navigating to a desired lo- cation within a dynamic environment is the problem of steering. While there are many approaches to steering, to our knowledge there is no standard way of evaluating and comparing the quality of such solutions. To address this, we propose a diverse set of benchmarks and a flexi- ble method of evaluation that can be used to compare different steering algorithms. We discuss the challenges and criteria for objectively eval- uating steering behaviors and describe the metrics and scoring method used in our benchmark evaluation. We hope that, with constructive feed- back from the community, our framework will eventually evolve into a standard and comprehensive approach to debug, compare and provide an overall assessment of the effectiveness of steering algorithms.
AB - Interactive virtual worlds feature dynamic characters that must navigate through a variety of landscapes populated with various obstacles and other agents. The process of navigating to a desired lo- cation within a dynamic environment is the problem of steering. While there are many approaches to steering, to our knowledge there is no standard way of evaluating and comparing the quality of such solutions. To address this, we propose a diverse set of benchmarks and a flexi- ble method of evaluation that can be used to compare different steering algorithms. We discuss the challenges and criteria for objectively eval- uating steering behaviors and describe the metrics and scoring method used in our benchmark evaluation. We hope that, with constructive feed- back from the community, our framework will eventually evolve into a standard and comprehensive approach to debug, compare and provide an overall assessment of the effectiveness of steering algorithms.
UR - http://www.scopus.com/inward/record.url?scp=58049118950&partnerID=8YFLogxK
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U2 - 10.1007/978-3-540-89220-5_20
DO - 10.1007/978-3-540-89220-5_20
M3 - Conference contribution
AN - SCOPUS:58049118950
SN - 3540892192
SN - 9783540892199
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 200
EP - 209
BT - Motion in Games - First International Workshop, MIG 2008, Revised Papers
PB - Springer Verlag
T2 - 1st International Workshop on Motion in Games, MIG 2008
Y2 - 14 June 2008 through 17 June 2008
ER -